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Native iOS apps, since 2008

We started with the iPhone in 2008, the year the App Store opened. We still build native iOS apps when a project needs the deepest access to Apple's platforms.

Native development means writing the app in Apple's own language, Swift, with direct access to everything iOS offers: the camera and sensors, Apple Pay and Wallet, widgets, background features and the newest APIs on day one.

We've done it for brand concepts, like a Nivea Men app that measured heart rate through the phone's camera, for smart-home control, like iControl's iPhone and iPad apps with a live floor plan of the house, and for education. And because we know iOS from the inside, our Flutter apps feel at home on the iPhone too.

Native iOS development

What we deliver

  • iPhone & iPad appsNative apps in Swift and SwiftUI, designed to Apple's guidelines.
  • Device featuresCamera, sensors, location, Bluetooth and on-device processing.
  • Apple Pay, Wallet & widgetsPayments, passes and tickets in Wallet, home-screen widgets and Live Activities.
  • Legacy Objective-CMaintaining and modernising older apps, including moving them to Swift.
  • App Store & TestFlightBeta testing, App Store review, privacy labels and releases.

Why durfu soft

Small team, long experience

01

18+ years of experience

Our team has built apps since 2008, the year the App Store opened, for brands on three continents. Since 2019, the studio has operated as DURFU SOFT S.R.L.

02

You talk to the builders

No account managers in between: the people you talk to are the people who design and build your app.

03

App, back-end and web together

One team for the whole product, so nothing gets lost between agencies.

Technologies

  • Swift
  • SwiftUI
  • UIKit
  • Objective-C
  • Core Data
  • Apple Pay & Wallet
  • WidgetKit
  • TestFlight

Common questions

How much does an app cost?

It depends on what the app needs to do: the number of screens and features, whether it needs a back-end, payments or integrations, and how polished the design should be. After a short discovery call we send a clear estimate for a first version. Starting with a focused first version and growing it from real use is usually the best value.

How long does it take to build an app?

A focused first version can launch within weeks; larger platforms with back-ends and integrations take a few months. After discovery you get a timeline with milestones and working builds along the way, so you're never waiting in the dark.

Flutter or native: which should I choose?

For most apps, Flutter is the best value: one codebase for iPhone and Android, with native performance and one team to pay. Native Swift or Kotlin is better when an app leans heavily on the newest platform features or deep hardware access. We've done both since 2008 and recommend what fits your project.

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Have an app in mind?

Tell us what you want to build: a new app, a website, a back-end, or something in between. We'll help you shape it and ship it.