Festival and event apps
Lineups, personal schedules, maps, tickets and live updates. We've built apps for UNTOLD, UNTOLD Dubai and Neversea, and for ticketing and experiences platforms like Rhuna and Extasy.
A festival app has a short, intense life: quiet most of the year, then everyone opens it at once, often on a crowded network. It has to show the right stage times, help people find their way and carry the festival's look, which changes every edition.
We've done this for some of Europe's biggest festivals and their editions abroad, and for platforms that sell tickets and experiences all year round. Every festival app we've built is a Flutter app: one codebase, the same features on iPhone and Android on day one, and one place to restyle for each edition.
Festival & event apps
What we deliver
- Lineups & artistsLineups by day and stage, artist pages and what's playing now.
- Personal schedulesFavourite artists and a personal timetable, with reminders.
- Maps & wayfindingStages, food, toilets, exits and services on a festival map.
- Tickets & walletsTickets in the app, QR entry, transfers, top-ups and Apple/Google Wallet passes.
- Live updatesPush notifications for schedule changes, weather and safety messages.
- Multiple editionsOne platform for several festivals or editions, each with its own branding.
- Ready for peak trafficBuilt and tested for the moment the whole crowd opens the app.
Work
Related work
Why durfu soft
Small team, long experience
18+ years of experience
Our team has built apps since 2008, the year the App Store opened, for brands on three continents. Since 2019, the studio has operated as DURFU SOFT S.R.L.
You talk to the builders
No account managers in between: the people you talk to are the people who design and build your app.
App, back-end and web together
One team for the whole product, so nothing gets lost between agencies.
Technologies
- Flutter
- Offline-first data
- Maps
- Push notifications
- QR tickets
- Apple & Google Wallet
- Firebase
Services
More we can do
Mobile app development
iPhone and Android apps, from first sketch to the stores and beyond.
Learn moreFlutter app development
One codebase for iOS, Android and the web, with native performance.
Learn moreNative iOS development
iPhone and iPad apps in Swift, from a team building for iOS since 2008.
Learn moreWebsites & web apps
Company sites, landing pages and web apps that load fast and get found.
Learn moreCommon questions
How much does an app cost?
It depends on what the app needs to do: the number of screens and features, whether it needs a back-end, payments or integrations, and how polished the design should be. After a short discovery call we send a clear estimate for a first version. Starting with a focused first version and growing it from real use is usually the best value.
How long does it take to build an app?
A focused first version can launch within weeks; larger platforms with back-ends and integrations take a few months. After discovery you get a timeline with milestones and working builds along the way, so you're never waiting in the dark.
Flutter or native: which should I choose?
For most apps, Flutter is the best value: one codebase for iPhone and Android, with native performance and one team to pay. Native Swift or Kotlin is better when an app leans heavily on the newest platform features or deep hardware access. We've done both since 2008 and recommend what fits your project.
Start a project
Have an app in mind?
Tell us what you want to build: a new app, a website, a back-end, or something in between. We'll help you shape it and ship it.


